No ayyrmadas of flying saucers, at worst the local equivalent of a grizzly. Definitely boss faction, but shows up when the player reaches near the edge of the map.įirst AFAIK the lore of Starsector says that the colonist's never had to deal with any alien more advanced than the local fauna. Ships look suitably biomechanically alien, like sealife crossed with Giger. The ships buck out of phase when all the drones are killed, and remains out of phase until all the drone weapons are rebuilt, before phasing again. The ships phase, but the weapon drones don't. The idea is this: A boss faction where the ships have no weapons, instead using drones with shields and guns on them. Drop hyperspace Bits that also work like AI cores. They float around hyperspace, and are more common near the edges of the map. However, they have alternate forms - the circle one folds into itself and phases, the triangle one turns into a fracal - and shoots from it's corners, the square one folds open and unleashes a hellish beam attack but also becomes vulnerable (Ramiel from Evangelion Rebuild), and the pentagon one sort of flips into itself and does an AOE attack that wipes out fighters, missiles and deals a sledge of damage to anything too close to it. So there's a circle one that shoots antimatter shots, a triangle one that shoots beams from it's corners, a square one that is hard to kill, a pentagon one, etc. No shields, but regen armour and hull.Īlien monster faction (again), except it's geometry. They use burst beam weaponry, as well as using tentacles to attack (a la the Angel of Might from Evangelion Rebuild) along with swarming fighters. Killing them drops Monster Bits, which is very similar to AI cores. Idea is like there's a 'passive' faction that won't attack until you do, and one that will ALWAYS attack you. It's essentially jellyfish alien monsters that spawn from random planets in uninhabited systems and don't do much other than float around and not do much, with some aggressive ones that target random shipping. However, i had an idea for three factions that I probably won't be able to get around to. The Seeker Mod by Tart kind of does some things like that, and I know that there is a bio-alien faction in the works, as well as biomechanoids. Inspired by those ships from the Rakka short movie by Blomkamp. Ship/Monster that is either engulfed by fog, making it hard to know its exact position, or liquid-like and constantly changing form. A faction that can give you these quests and others related to the mod.ĩ. ![]() IBB-like quests where you have to stop a group of cultists before they summon somethingĨ. Inspired by those flood-like aliens from Pulsar: Lost Colonyħ. An option for the "darkness" to grow during the campaign until you either beat it back (maybe through some quests) or it engulfs everything. ![]() ![]() ![]() Some mysterious cult factions that make their homes on the fringes of civilizationĦ. Depending on how you play, you could play an entire campaign without seeing anything too weirdĥ. Some of the ships/monsters could have some interesting abilities to simulate messing with your mind, like making you see ships and missiles where there are none, displaying allies as enemies and enemies as allies, etcĤ. monsters like the Mii-go or Elder Things could make an appearanceģ. The further away from the core systems, the higher the chance for something to spawn/happenĢ. Interesting mechanics (wether they are feasible right now or not) are welcome, especially campaign/non-combat related.ġ. Let's pitch ideas for a cosmic horror mod that may or may not be made ever.
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