Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. will also ruthlessly exploit Goku Z2's Bicycle Kick, as it hits behind the opponent, making it difficult to block or counter. Goku Z2 can almost flawlessly block all oncoming attacks, making it near impossible to punish its attacks, or punish it overall, though due to the safeness of its attacks, Goku Z2 can quite easily punish its opponent's attacks. ![]() is horrifically aggressive, tough and can be quite cheap, spamming projectiles from afar, using its Power Charge when it's safe to do so, and performing lengthy combos a common combo Goku Z2 performs when at a distance is firing several Ki Blasts and following it up with a Kamehameha, to which it then proceeds to rush up to the opponent and combo them further with close-ranged attacks. While this character was made for fighting game enthusiasts first and Dragon Ball fans second, it still has many Dragon Ball-inspired elements and custom features, though as mentioned prior, its damage output is significantly lower than many other Dragon Ball characters, making the mastery of its combos a necessity. Due to this, it was grounded with Street Fighter/Marvel vs Capcom basics, but he has huge comboability with its Special Moves, making it easy to use, but difficult to master. Goku Z2 was meant to break the negativity towards Dragon Ball characters in M.U.G.E.N, which was caused due to most of them being overpowered, unbalanced, and overly flashy. Goku Z2 also has a unique Hope System that once activated, causes his Power Charge to fill up the Genkidama meter as opposed to its Power meter. Unlike many other Dragon Ball characters, Goku Z2 cannot fly around the stage, instead making use of multi-directional Air Dashing. It has many mechanics and features as its disposal, with abilities such as Super Jump, Power Charge, Chain Combos, Air Combos, Hyper Combos, EX Specials and a Focus Attack that doubles up as a projectile counter (named Slap Chop). Capcom and certain Dragon Ball video games. ![]() Victory quotes Unchanged from original version.Goku Z2 is a six-button character with a gameplay inspired by that of the Street Fighter series, as well as many others such as The King of Fighters, Marvel vs. Palette Gallery Unchanged from original version. Moves that have only been renamed are not listed. Only animations that have changed are shown. Original names, activation methods and properties for moves that have been modified are faded. Hovering the mouse cursor over the icon displays the hold duration if applicable. Icons encased in square brackets require the respective button(s) to be held down. Capcom elements added, move attributions have been modified to reflect what Pizzasause had originally written in the character's ReadMe, changing WazaA_a and WazaA_b from Normals to Specials, all four attacks named Superwaza A from Normals to Hypers and Skull Bash to a Special from a Hyper Skull Bash has also been modified so that charging the move increases the velocity instead of velocity being decided at random regardless of how long the attack was charged for, though it is not possible to fully charge Skull Bash in the air due to Pikachu landing before a full charge can be reached. ![]() Capcom presented by this edit are the launcher assigned to and the Super Jump, though the launcher sends the opponent too low in comparison to how high Pikachu goes when performing the Super Jump, which when coupled with Pikachu's aerials nullifying the opponent's upward momentum, causes the opponent to fall out of Pikachu's air combo. Capcom style of gameplay, bumping the button count up to six from the original version's five by adding heavy variants of the character's Normals to Ⓒ and Ⓩ, though Skull Bash is still assigned to + Ⓩ in actuality, the only semblances of Marvel vs. YochiThMaster333's edit is a self-proclaimed attempt at converting the character over to a Marvel vs. YochiThMaster333's edit Pikachu ( Pikachu)
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