![]() ![]() Sim-Lab P1-x fitted with D-BOX 4250i G3 Haptic System, SQ shifter, DD2 wheelbase and Ultimate+ pedals Haptics is literally designed, through an awful lot of cool science, to convey information via the body’s somatosensory system. Haptics, in simple terms, is “the science of transmitting and understanding information through the sense of touch”. That’s why all sim racers are keenly interested in anything that can give them more information about the car’s, grip, movement, and environment. As a real-world driver, I put this cautiousness down to simply not having the information I require to feel quite as confident and as quickly as I would on track. I’ve always felt that in a simulated environment you have to be more cautious and finer with your inputs and gradually find that limit of grip. Rotation of the car into corners and motion at the rear is felt through your body, and the quick reflexes you need to catch an oversteer moment are usually triggered by sensations through your bottom! Part of the procedure when first leaving the pits is to create moments of slip (induce understeer, oversteer, a small brake lock) so you can gather information quickly about the car’s behavior and overall grip levels on the track. In a real car, you feel every detail: tire under rotation while braking (or, the threshold), brake lockups (especially at the front) through your pedals, and understeer through the steering wheel. The physics in the modeled environment compared to the real world are fundamentally based on the same rules, but the way the forces happening in that environment are communicated is different if they’re communicated at all. Sim racing is, as you know, very much like real driving except there’s less real-world information for a driver to base their decisions on.
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